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Saturday, April 23, 2011

Part 6: Games and Multimedia

Chapter 20: How Multimedia Sound Works

How Sound Cards Work
How MIDI and FM Synthesis Work

  • FM synthesis not as realistic as a MIDI wavetable

How Digital Sound Tricks Your Ear

  • AC3=Dolby Digital 5.1 5 speakers + subwoofer, 6 channel sound (5 @ 3Hz-20kHz, 1 @3Hz-120Hz low frequency effects channel)
MP3 and Digital Audio Compression

  • Just Noticable Difference (JND)
How 3D Audio Works

  • Interaural intensity differences, interaural time difference, pinnae positional clues
How iPods Dish Out Media To Go

Chapter 21: How Multimedia Video Works
How the Digital Camcorder Captures Future Memories
How A Digital Camera Squeezes Video Down to Size

  • MPEG Motion Pictures Expert Group
  • Standard TV 4:3 720w x 576h, 30 fps
How TiVO Unites TVs and Computers

Chapter 22: How Game Hardware Puts You in the Action
How Video Cards Break the Game Barrier

  • ATI crossfire
  • NVidia GPU Scalable link interface
  • Scissors rendering and supertiling
  • Shaders, double anti-aliasing
How a Joystick Puts You at the Controls

  • Potentiometer

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